Friday 15 December 2017

3D models

unit 66 Charles Hardy

Brief

The brief that was given to us was: to create ideas and draw them but they inspired from big trouble in little China, there really isn't much of a constraint when it comes to what we create here but in our own brief we wanted to create stuff that directly links to our game. For example there would be no point in me drawing swords because this is set in the future and swords are olden. I wanted to stick to the brief as close as possible so I only drew things I knew for a fact would be in the game. We did have to keep BTILC in mind which is why the game is set in China town.

Legal, ethical considerations


We had to take many different Legal and ethical problems into consideration. A game can be offensive and a game can have stereotypes etc. A game however can be serious offensive, if a game actually supported something like genocide based off of a real event then obviously that would be extremely unethical and not be allowed to be made. It's not just in game however, outside of the games there are other legal things to take into consideration, for example age rating. You can not have a game like battle field be a 3+ because you do not want young kids playing violent games. You also need to be careful about loot-boxes because it could be considered gambling and if the game is only a 12+ that would mean young kids are gambling which is underage gambling which is illegal. We have an original idea however it is obviously inspired by other games (I.E Mass Effect, BTILC). In our game we do not have loot boxes so we do not have to worry about that, we then also had to take stereotypes into consideration. We stayed very clear from stereotypes and made the game mixed with both genders and different races. There is no one race or one gender, we made sure to make it diverse. We don't speak about religion or any specific believe. We also obviously have no discrimination against anyone, which is also why our game is a 16.

Other specifications


There are many other different specifications that need to be discussed, the first off which is target audience. Target audience, for this we deiced for 16+ because we do not want a game that is too violent but we still need violence. The game doesn't contain anything to over the top which is why we think the game is a 16+ and not higher. Our key visual themes are the city which is a main point of interest and the characters themselves which brings a possible problem, storage and constraints. Constraints in storage and size of models is a problem because if you had a load of giant detailed models then you will have massive constraints saving and building lighting etc. Polygon count is a problem because if I make very realistic looking building it will be more polygons than if l made a less detailed model, which means the object will be bigger which is not want we necessarily want. It could take hours just to render one building which is a problem because we are on a time constraint, the way around this is to sacrifice some quality (but not too much) and this also helps us build things faster. This links back to the brief because we only have a certain amount of time to complete this game in. Creating a very realistic texture would cause a problem because it would be a larger file size which is a problem because again, you don't want to create a game so massive that it takes hours to render etc.

What I have made


I have drawn a few different variants of robot arms, in the game it is a sign of wealth and power. I drew a few different arms and I have chosen one of them to be used, while the others may be used but are worse in my opinion. Another reason the ones that are chosen were the ones chosen is because of the piratical use of the chosen drawing.


The first set of drawings are just prototypes of prototypes while I tired to get the shape of the arms so they are not counted in the actual game. The designs for the arms is improved and I came up with three different possible designs

The first design is a claw like arm with electric components in the centre, it also has a bar/support on the side of it, this is meant to act as a way for the pressure in the arm to be released.

The second design is a normal hand with a normal arm, this one has wires running through it. This would help power the arm, causing it to work. This arm is my most preferred out of all the arms.

The third design is almost the same as the second arm except the wires are hidden inside of the arm with a "tattoo" like pattern on the outside. The actual drawing does not show us the tattoo as I would not be able to draw anything that resembled a tattoo so I just used a basic pattern.











The "Bargain Bucks" (yes bargain is spelt wrong, I am aware) is a possible shop that we want to have around in the word, it is essentially pound land for our game, the stuff is cheap. I wanted it to be recognisable and I wanted the board to be obnoxiously large to add to the overall design.



The first and second designs are very similar, the difference being the side of the sale sign and the roof with the second one being thinner. They are both rough drafts, the second one is slightly worse because I believe that it has less detail which is the opposite of what I want.

The third design is my personal favourite, it has the most life to it and the sign is so massive that you can't miss it. The overall place looks better, though the only problem is I don't want to have a normal door and normal windows, I would much rather have automatic doors and the building to be made of glass. So that would be slightly changed, here is a final design of what I believe I want. It looks much better and has updated glass walls with a automatic door. This is the final design.





How our ideas fit into our game

How do our ideas fit into our game? Well the robot arms are a sign of wealth and money. Only people of a higher social standard will be able to afford these robotic limbs, they could also be used as a replacement if you where so happen to lose a limb in an accident etc. "The Bargain Bucks" fits into our game because you will need to go into these stores to buy things that you will need. They are also a location in the game that will spawn, this is directly link to the game. The reason I choose the Bargain bucks was because I wanted something catchy and because the area you are in is poor, you want cheap and cheerful items rather than luxury items, this fits into our game because the rebels who you are with are poor. The robot arms are there because some of the characters are/were rich so they have robot limbs. The building is small with a big sign because the company wants to have people buy their things and the reason for the sale signs is because the people are desperate to sell you things. They are poor and need to ship as much stock as possible, they also have auto opening doors because while only more rich stores have them now, the word is far more developed than it is today so auto opening doors and led lights to light up your huge sign would be considered "poor".


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